Motion Blocks
move () steps
move steps;
move (steps) steps
turn left () degrees
turn_left degrees;
turn left (degrees) degrees
turn right () degrees
turn_right degrees;
turn right (degrees) degrees
go to ()
goto "sprite";
go to (sprite v)
go to (random position)
goto_random_position;
go to (random position v)
go to (mouse-pointer)
goto_mouse_pointer;
go to (mouse-pointer v)
go to x: () y: ()
goto x, y;
go to x: (x) y: (y)
glide () secs to x: () y: ()
glide x, y, secs;
glide (secs) secs to x: (x) y: (y)
glide () secs to ()
glide_to "sprite", secs;
glide (secs) secs to (sprite v)
glide () secs to (random position)
glide_to_random_position secs;
glide (secs) secs to (random position v)
glide () secs to (mouse-pointer)
glide_to_mouse_pointer secs;
glide (secs) secs to (mouse-pointer v)
point in direction ()
point_in_direction direction;
point in direction (direction)
point towards (mouse-pointer)
point_towards_mouse_pointer;
point towards (mouse-pointer v)
point towards (random direction)
point_towards_random_direction;
point towards (random direction v)
point towards ()
point_towards "sprite";
point towards (sprite v)
change x by ()
change_x dx;
change x by (dx)
set x to ()
set_x x;
set x to (x)
change y by ()
change_y dy;
change y by (dy)
set y to ()
set_y y;
set y to (y)
if on edge, bounce
if_on_edge_bounce;
if on edge, bounce
set rotation style [left-right]
set_rotation_style_left_right;
set rotation style [left-right v]
set rotation style [don't rotate]
set_rotation_style_do_not_rotate;
set rotation style [don't rotate v]
set rotation style [all around]
set_rotation_style_all_around;
set rotation style [all around v]